
But one should bear in mind that this cheating is just a training session and not one's true game.Īnother now: Now, having said the above, CIV is just a recreational game and everybody should do what they like. Now, having said the above, I can relate with some cheating if you do it for practice, or for gaining experience at a higher level. I also believe that civ starts at 'prince', because at that level all players are alike in capabilities. In its 'purest' form, you really are a master of a level if you could win it with all settings at random (to be honest, I don't even know if this is possible at the higher levels). You are an "Immortal" or "King" or whatever, when you can win, given the slaps in the face that fate hands you. I believe that you really master a level, when you can win without reloads and going back. I do this from time to time, because of the frustration that gnaws at me when I miss a wonder by one turn. I feel that it is like jumping into an alternate universe (which would be ultra cool and not ungentlemanlike at all, but anyway). It is not breaking the rules, but bending them. I don't frown upon altering (even though I have never done it), but that is my own opinion.ĭoing reloads to alter a failed outcome is not cheating per se, but, IMO, is "ungentlemanlike" as someone put it.
#Sid meier civilization v cheats mods#
Mods adding extra something (resources, skills, units) is, IMO, cheating (especially if that extra applies only to you), while mods that alter the CIV Universe is altering. Well, it wouldn't be NBA anymore, would it? The distinction whether it is cheating or altering depends on the nature of the mod. It is like playing basketball with 6 player teams. We are now entering the grey area of cheating: Loading mods is either cheating or altering the game into another game (an altered beast, if you will). So, here are my 1-penny-worth thoughts on the subject: There is a whole spectrum of cheating activities:Īltering the terrain, revealing all the map (especially if you won't build scouts) and altering the resources is cheating, in its lowest form. Wow, we are entering a philosophical discussion on the nature of cheating in CIV5 and, I have to admit, I find it very exciting. I am playing at Emp difficulty and usually win quite easily but still mastering each Civ and getting to learn the tricks of the trade.


As far as terrain changes, I allow myself 1 change, I permit myself to turn 1 stone into marble near my starting location if stone is there. I will reload if I wasn't paying attention and lost an experienced unit. I'm more or less curious how many of us truly plays the pure game? I'm guilty of most of the above at 1 point or another, I've gotten to the point where I have recently used Shoshone meaning I don't need to reload goodie huts and I've stopped looking at ruins but I still look at my starting location to see if it's suitable for 3 or 4 cities, I will reload if I miss a Wonder by 1 or 2 turns. You use a cheat program to see where all the ruins are. You will play to strengths of certain Civ's like Aztec's+Raging Barbs for the crazy amounts of Culture earned. You will use a cheat program to edit the terrain, add a mountain, move your settler etc You keep reloading at 4000BC until you get the start you want You use a cheat program like IGE to glance at your starting area to see if it's suitable You reload at goodie huts to get the outcome you want You use mods like unlimited barb XP and farm them ( I love doing this)


#Sid meier civilization v cheats full#
You missed a Wonder by 1 turn so you reload to switch to full production so you can get it How many people play a pure unadulterated game without any of the following. I'm still somewhat of a newbie to Civ V (most people probably consider themselves the same).
